Game Development
Unity and C#, with a shelf to point at: a spelling arcade with 9,000+ words, an AR shooter that maps your living room, and a daily puzzle scored to two decimals.
Unity and C#, and a shelf to point at: an arcade spelling trainer with 9,000+ words and 20+ categories built for six-year-olds, an AR shooter that turns your living room into the map, and a daily geometry puzzle scored to two decimal places. We build the loop before the art, test it on actual children, and throw it out if it is not fun in thirty seconds.
What you get
- Unity and C#, tested on real players
- 2D, 3D and AR on one engine
- The loop built before the art
- Thrown out if it is not fun in 30 seconds
Stack
UnityUnreal EngineGodotBlenderC#
Included
What the work covers
- Game Design & Concept Art
- 3D Modeling & Animation
- Physics & AI Systems
- Multiplayer Functionality
- In-app Purchases
- Leaderboards & Achievements
Questions
What clients ask
- Which engine do you build in?
- Unity with C#. It covers 2D, 3D and AR on one engine and ships to both mobile stores, which is why our whole game catalogue is built on it.
- Do you build AR games?
- Yes. Operation Payback turns a room into the map, and Bonobic AR puts animated characters into the camera view.
- Can you build games for young children?
- Yes. Whack-A-Word is a spelling game for ages 3+ with 9,000+ words, and Floral Guardian is built to Google Play's Families Policy with no accounts, no ads and nothing collected.
- How do you know a game is any good?
- We build the loop before the art and test it on actual children. If it is not fun in thirty seconds we throw it out.